Biography
Craig Laurendet is a founding member of illuminart and a core technical architect behind the development of its permanent projection systems and large-scale installations.
His work focuses on installation design, structural integration, projection mapping, and the technical realisation of complex digital artworks in public space. Craig brings together architectural modelling, construction knowledge, programming, and projection systems to resolve how ambitious creative ideas function reliably in real-world environments.
Craig has played a key role in the evolution of illuminart’s permanent projection approach, working closely with collaborators, engineers, artists, and technical specialists to develop systems that can operate long-term in regional and civic contexts. Much of the practical problem-solving that underpins illuminart’s permanent installations has emerged through this collaborative, hands-on process.
Notable projects include the interactive projection sculpture Fractured Heart, created with Gotye and collaborators for the interactive sculpture ‘Fractured Heart’ for ARIA Awards, and Dreaming Hands for Yabarra – Gathering of Light. Craig also led the technical design of ShipShape, a mobile projection ship constructed from recycled materials.
Craig’s practice draws on his background as a structural engineering draughtsman and builder, with a strong focus on material reuse, physical construction, and the interface between structure, technology, and image.